email: jwong(dot)draws@gmail(dot)com

I am a Concept Designer strongly dedicated to my practice, and am consistently pushing my skill set, mindset, and ability to both teach and learn from my peers. I am looking for an opportunity to work and grow  among a team of like minded individuals striving to improve the current project, as well as our own skill sets. I have over 6 years experience as a 3D artist in the video game industry and 3 as a concept  artist. My primary strengths are focused around Character and Prop design paying special attention to draftsmanship, design, as well as strong firsthand experience of the pipelines required post concept art.  My goal is to bring my personal and professional projects to life and expanding the art capabilities of both my peers and myself.


  • Dark Rift Entertainment
    Embers of War – Concept Artist
    2016 – 2018
  • Red 5 Studios
    Firefall – Concept Artist
    2015 – 2016
  • Fireforge Studios
    Unannounced Title – Lead Environment Artist, Character Concept Artist
    (Tasks include model, texture, lighting,  skybox painting, animation, FX, concept design, world editing, and concept design.)
  • Obsidian Entertainment
    The Stick of Truth – Flash Artist
  • Privateer Press
    Warmachine – Concept Designer
    Iron Kingdoms – Concept Designer/Illustrator
  • Carbine Studios
    Wildstar –  3D Artist/Environment Artist
    (Tasks include model, texture, lighting,  skybox painting, animation, FX, concept design, world editing.)
    2009 – 2012
  • Gaia Online
    Zomg, Rally, Various tasks including product design – 3D, Flash, Concept, Generalist.
    2007 – 2008
  • Art Institute of Orange County
    Bachelors of Science – Media Arts & Animation
    2003 – 2006


  • 2D – Photoshop, Spine, Flash, Paint Tool Sai, Sketchbook Pro
  • 3D – XSI, Maya, Zbrush, Modo, 3D Coat, BodyPaint, Substance Painter, Unreal Engine